Okay, one more post about Bloodborne, for now.
Multiplayer in the Souls series has always been kind of an odd duck. It’s there, and it works, but it’s not the thing that attracts most people to the experience. The idea is certainly novel, in theory; your “world” is open to anyone from another world, be they hostile or helpful, and while you can choose to summon in helpful people whenever you wish, hostile invaders can enter whenever they wish and make your life hell. This has always been an evolving process, of course; in Demon’s Souls invaders could only invade you when you were “whole,” and killing you meant they could become whole, thus putting them at risk in turn, while in Dark Souls, invasion was simply a matter of being in human form, but there were also a whole lot of covenant options available to players who wanted to customize their invasions or even act as spirits of vengeance. Dark Souls 2 took this concept even further, creating covenants and entire zones where invasion was basically a thing that was always going to happen, though it also implemented a concept called “Soul Memory” which retained your total accumulated souls, thus limiting invasion options, which hasn’t been very popular with online players.
Bloodborne takes this a step further, by not only prompting the player at launch of the game if they even want to be online in the first place, but also by limiting the availability of invasions to specific set zones in the game (two “nightmare” zones and some Chalice dungeons), unless you’re summoning help (or invasions) in which case bets are off, which has players up in arms on various posting boards. The general argument seems to b, on the pro side, that the online in Bloodborne is not very good, due to the extensive limitations placed on it because of the “whining” of the “casuals”* and how it’s a huge cop-out and so on, and on the con side, that they’re fine with this, but would prefer alternate options. For the most part, this argument isn’t generally compelling to me, for various reasons, but I wasn’t really sure why I wasn’t really on-board for either side. The fact that I don’t particularly like the online component in Souls games makes sense as to why I didn’t care about the pro online side, but the anti-online side isn’t especially compelling either, frankly, because… well honestly, they don’t really understand the situation, I don’t think.
Let’s start with the pro online side, which can be summed up by the following completely real quote I extracted from GameFAQs that sums up a lot of the arguments in favor of the invasion system in one easily digested sentence:
“I want to be able to invade your game and halt your progress whether you wanted me there or not.”