Looking Back on… Review: The Bible Game (Sony Playstation 2, Microsoft Xbox)

Review: The Bible Game (PS2, XBX)
Tagline: Bad Bible games make the baby Jesus cry. (Oh, for the days when truly terrible games came out every other month. These days you either get Ride to Hell once every year or you get nothing unless you peruse all of the replicated asset-fests on Steam, and any game made by one person using assets they bought elsewhere almost feels like it’s cheating to be bad.)

The Bible Game
Genre: Party game
Developer: Mass Media Inc/Crave Entertainment
(In keeping with the theme we established last game, Crave Entertainment was a low-budget developer/publisher who’d basically push out anything cheap they could find, but ended up being sold off to a company called Fillipoint LLC in 2009 to shore up their development plans… only for Fillipoint LLC to declare bankruptcy in 2012, with no further information on them past that, so it’s safe to say Crave is dead and gone. Mass Media Inc, on the other hand, is still alive and well, and seems to exist these days as a company that helps other companies create ports of games to other consoles. Oh, and the series of games dubbed The Midway, which I can honestly say I’m only barely aware of.)
Publisher: Crave Entertainment
Release Date: 10/25/05

I’d like to start this review off with a little bit of personal observation. Feel free to skip to the “Game Modes” section if you like.

I’ve been playing video games for, roughly, about twenty years. (About thirty now.) In that time, I’ve played a whole lot of different kinds of games, on a whole lot of different game systems. And through that time, I’ve learned more than a few things that consistently prove themselves true. Acclaim, when they were still in business, made terrible games. (Mostly, anyway; they ported a few games I liked, like Psychic Force and Mortal Kombat, and a very small number of the games they developed, mostly WWF games, were okay-ish, but the vast majority of their games were the lumpy shits.) Licensed video games are usually not as good as their unlicensed brethren. (This also is less true today, albeit not by much, though it’s mostly due to there being fewer licensed games in general. Remember when nearly every movie had a video game?) You get the idea. The point is, many of these observations have exceptions that prove them to be not universally accurate, with one exception:

Video games and religion don’t mix well.

Now, when we’re talking about “religion”, I should probably explain that I mean the Judeo-Catholic religious classification, as that’s what America is most populated with. I’ve yet to see a video game dealing with Allah, Vishnu, or Buddha, and the closest video games have come to encompassing a universal view of religion are the Megaten games (and I’m not so sure Catholics would like SMT’s inference that God is kind of a dick). (I’ve actually met a couple since that point who tend to enjoy the spin-off titles, like Persona, because they generally tend to feel that there’s a certain way of interpreting it such that the Judeo-Catholic God is in some way responsible for the characters developing their Personas. So, there’s that.) So when we’re talking “religious” games, we’re talking about games that are designed with Bible readers in mind. Games like “Super Noah’s Ark”, where you bean animals in the head with veggies, then run them off to the Ark, (Which was recently re-released on Steam for God knows what reason.) or “Bibleman: A Fight For Faith”, which appears to be a horrid Diablo clone, only your main character is Buddy from Charles in Charge. (I am in no way kidding about that.) While these sorts of games are usually designed to be heavy on the biblical concepts, they’re also of negligible quality, and sell themselves off of their concepts more than their quality or entertainment value. (I’ll get into this a bit later, but that’s actually kind of changed in the intervening decade.)

Enter “The Bible Game”. Mass Media Inc. and Crave, for whatever reason, came to the decision that what Bible readers really wanted was a party game. (Wikipedia describes it as Crave wanting to make a Christian “family friendly” game, which is… certainly a reason to do something, I guess.) And lo, they’ve presented us with a game that is essentially South Park: Chef’s Love Shack meets Wheel of Fortune, only with Bible themes. (Man, I loved Chef’s Love Shack, even if it stopped being funny after two hours.) Now, I was raised Catholic, and while I’m no longer practicing in any sense of the word, I can absolutely understand the appeal such a game might have. So, I’m going to walk into this review optimistic that, even if the game isn’t really a great game, that it might be a great game for those who want biblical entertainment. (Spoiler alert: nope.)


GAME MODES

There’s not a story to speak of here, as this is a party game, so we’re going to look at the game modes that are offered. There’s a Game Show mode, which allows you to play the full “Do Unto Others” game show. There’s also a Challenge Game mode, which allows you to simply play the available mini-games without having to answer questions and such. And… well, that’s it, actually. There are no other modes of play in The Bible Game. (I’m not really sure what I expected there to be, in retrospect, but yeah, two modes is kind of the shits.) Also, in both modes of play, you must play with a group of four, so if you lack human players, computer players will be assigned to join in, so if you wanted to play with a smaller group in either mode, too bad. (Well, I mean, it works for Mario Party.) There’s also no option to play through the single-player mini-games, or to play the trivia game as a separate entity, or anything like that. Even if this is a budget title, I really can’t overlook the lack of things to do in the game, especially since other games of this kind, Mario Party as an example, offer all sorts of extra modes for the players to entertain themselves with. (That is true, though I mean, Mario Party is an entity unto itself. They added a freaking RPG mode into one of the handheld games for crying out loud. On its best day The Bible Game could never come close.)

Game Modes Rating: 2/10 (Yeah, that seems about right all the same.)


GRAPHICS

The graphics in The Bible Game range between being functional and ugly, depending on what you’re doing at the time. (The screenshots that were attached to this are no longer in place, sadly, but trust me: this game looked exactly what you would expect a budget-priced Bible-based game show video game to look like.) Events like Testament Trivia, Commandments, Do Unto Others, and such are all brought to life, as it were, with animated 2D images. These images are bland, but serve their purpose well enough; the sole exception to this is Wrath of God, which uses an animated lightning strike alongside ugly sprites of locusts, frogs, or hail. I understand what it’s supposed to signify, but it looks ridiculous.

On the other hand, the “Do Unto Others” game stage and Challenge Games use the game’s 3D engine, which is horribly substandard. First off, the graphics look like first generation Dreamcast graphics, which is simply unacceptable, even for a budget title. (We’re talking Blue Stinger bad.) Second, while the game stage and the host look perfectly acceptable, the playable characters have terrible facial animations that look like they’re missing frames. Also, when the characters are static, they all look like they have a facial tic; their faces twitch for no noticeable reason other than simple graphic errors. (Always a sign of duty to craftsmanship.) Some of the Challenge Games look acceptable, but the split-screen Challenge Games are squished down, which makes it hard to see what’s going on most of the time. (Indeed; some of the challenges featured all of the characters in a set location, and those looked… okay, but when the screen split up, the games became borderline unplayable at times.)

Overall, The Bible Game is visually poor. About the only thing I can say nice about it is that the designers succeeded in making everything look appropriately biblical, so if you can look past how ugly the graphics are, you’ll find something to appreciate here.

Graphics Rating: 3/10 (Yeah, this also seems about right for the time the game came out; at most, call it a 2.)


SOUND

The Bible Game sounds appropriately like a game show, with goofy little buzzer noises and pinball machine effects playing behind music that sounds like it was rejected by “Who Wants to Be a Millionaire”. (Or whatever game show is popular these days.) Some of the sound effects, like Samson’s grunting and the devil laugh in “Angels and Devils”, are somewhat laughable, though. There also isn’t a lot of voice acting; only Justin Warren (the game show host with two first names) (Never trust a man with two first names, I always say.) and God (who sounds like James Earl Jones with a cold) have any voice acting at all, though it’s certainly acceptable, if not great. (As this was written in 2005, I would postulate that the voice work is far worse than it used to be as of this point since the bar has been raised dramatically in the past ten years.)

It should also be noted that several Christian Rock bands granted the use of their songs to The Bible Game, and you’ll hear these songs during the Challenge Games. The songs are mostly fairly generic sounding rock tracks, only the lyrics are about praising the Lord. (That was seriously a selling point of this game, for reference.) None of them are terribly exciting, but if you’re a fan of that sort of music, you’ll like them fine. The only thing I can really say against them is that a couple of the songs are in praise of Jesus, which might limit the appeal of the game for Jewish players, for obvious reasons. (A couple people sent me emails to ask about why I felt this was a particularly big deal, and my answer was as such: while the game was thematically aimed at Catholic and Christian kids, there were no questions or minigames based around New Testament writings, so really, if the game had been made a bit more thematically vague you could’ve marketed it to practitioners of Judaism perfectly well. While I’m well aware that, according to Gallup, only about 2% of the population of the US is Jewish, you might as well aim to bring in that group, either out of a sense of inclusiveness, or because your game sucks and you want to make every dollar you can. It’s not like the money you paid on licensing terrible Christian Rock bands actually made you any money back or anything.)

Sound Rating: 5/10 (From a TECHNICAL perspective this is probably correct, though I derived nothing good from the experience.)


CONTROL/GAMEPLAY

The heart of The Bible Game is, again, the “Do Unto Others” game show. This is where you will spend most of your time in The Bible Game, as it offers the most to do. You start off by choosing your character from a group of six, including the nerdy Caucasian guy, the nerdy Asian guy in the sweater vest, the black girl who apparently only exists to fulfill two demographics at the same time, and the Cowboy. Yes, a Cowboy. There’s a distinct lack of playable avatars to choose from, almost all of them are goofy looking, and four of them are Caucasian, which is just all sorts of annoying. (The one thing that amuses me about this, in specific, is that you really could’ve just made two characters and changed their color palettes around a bit and ended up being more inclusive than you actually were. I haven’t played the game in forever, but I believe the characters were two generic white dudes, a white girl, the white Cowboy, the black girl and the Asian guy, and that’s it. Seriously, they could’ve just made a guy and a girl, then made color palettes for their skin and their clothes, and boom, diversity. That would have taken less effort than rendering a goddamn Cowboy and would have been more inclusive. Just a thought.)

After choosing and naming your character, you’ll be introduced to the game screen, which has various numbered spaces in what always looks like some sort of tree. The game highlights random spaces, and you have to press the button to choose one of these spaces, (Yup, it’s not even like you’re moving around a game board or spinning a wheel; the game does that whole Press Your Luck deal where it revolves patterns and you stop at the set time to get… whatever.) which not only earns you the points listed, but also randomly gives you one of the following events:

Testament Trivia: You answer questions from the Old Testament. (Can I also say, I find it kind of weird that you’d make a game that’s decidedly focused on how awesome Jesus Christ is, then focus all your questions exclusively on the Old Testament? That’d be like making a Dragon Age: Inquisition themed game show, then asking only questions about Dragon Age: Origins.)
Commandments: You randomly get points from the other players, or from Heaven. (Because someone played a lot of Mario Party and decided that the best possible mechanic to put into a game where loving thy neighbor and not coveting thy neighbor’s goods are a part of the theme was one that steals their points. Yup.)
Do Unto Others: You do something for another player. You’ll either give them some of your points, play a mini-game for them, or give them your turn. (See above.)
Challenge Game: All players will play a mini-game, which we’ll get to in a bit.
Blessing Game: A single player mini-game, which we’ll also get to in a bit.
Wrath of God: End of the round. Whoever reveals this loses all of the points they’ve collected in the round. (No, seriously; this was the only way to end the round short of volunteering to pass, which let you keep your points, and it was basically meant to be the Bankruptcy space in Wheel of Fortune, which is fine except that it basically made your life miserable if you hit it, because you’d be in dead last.)

The actual control scheme is fairly simple; you can either pick a space by pressing one button, or pass control by pressing another. The Testament Trivia controls are simple, too; answers are mapped to four of the controller face buttons, and you just press the button that’s listed next to the answer you want. All of the Challenge Games and Blessing Games list their controls on-screen before you play them, as well as some helpful advice. Blessing Games, by the way, also show the high scores that have been achieved, as well as a Bible quote related to the game in question. (Since they were all Bible-themed, you see; if you were doing the Jonah and the Whale minigame, for example, you got a passage about that. It was far less creative than it sounds.) Everything is laid out fairly simply, and well explained, so that even new gamers should have no trouble adjusting to what needs to be done. The Blessing Games are almost all incredibly simple to play, and a few of the Challenge Games, like Tower of Babel and Seven Days, are actually pretty fun to play.

On the other hand, there are more than a few notable issues that bring down the gameplay a bit. First off, the mini-games don’t really offer a lot of variety. There are a very small amount of single-player mini-games available in general, and the multi-player Challenge Games are, in a lot of cases, not all that different from one another. (Which is another thing that “me too” Mario Party knockoffs never understood. It’s fine if a couple games are similar to one another if you have sixty minigames; it’s much less fine if you have ten.) Walls of Jericho and Jonah’s Whale, for example, feature slightly different objectives with almost identical gameplay. Second, a lot of the Challenge Games are difficult to control properly. Walls of Jericho and Red Sea (which are, by the way, nearly identical) (Which also means that Jonah’s Whale is similar to Red Sea, which means three games were basically alike, in a game with about twenty mini-games. Sheesh.) both control poorly, and your characters feel floaty and unresponsive. Games like Leap of Faith and Stone the Philistines feature controls that are difficult to understand and more cumbersome than they should be. And finally, the games have no concept of player alignment, so in split-screen games, you’ll be taking the first couple seconds to figure out which screen your character is on. This isn’t affected by player number, place, or representing color; you’re simply dumped somewhere at random for no reason. (I have to assume that I simply didn’t care enough about the game to try and figure out the method to the madness and that there was some identifying factor here, because if there really wasn’t, holy shit.) Besides being disorienting, it’s also really stupid, and I can’t imagine why anyone would even do something like this.

Bottom line, the gameplay is simple and easy to learn, but unnecessary problems and some confusing or broken Challenge Games will hamper your enjoyment somewhat.

Control/Gameplay Rating: 4/10 (Eh, I can mostly nod and say, “Sure, I guess,” here, because the game was simple to play most of the time, but I’d probably bring it down to a 3 given how many of the games were annoying to play.)


REPLAYABILITY

Crave claims there are 1,500 Old Testament questions in the game; if we divide the total possible questions up evenly, there should be 500 per each of the three difficulty levels. Since questions started repeating around my fourth game session, I have to question that. (I’m not actually sure if the questions were a part of the difficulty level; it seemed to mostly be based around the AI, but it’s certainly possible that was the case. Either way, though, when you’re repeating questions that quickly, that’s not a good sign.) Also, Crave claims there are a total of 20 mini-games available to play, between Challenge games and Blessing Games. There are only twelve Challenge Games to play, which not only means you’ll have seen most, if not all, of them fairly quickly, but you won’t find much reason to go back to Challenge Mode. And finally, of the suggested eight Blessing Games that should be available, I only ever saw four. (So that’s, at most, eight single player minigames and twelve multiplayer minigames, which, even for a budget title, is some cheap bullshit. Remember, the first Mario Party, which came out six years prior to this, came with fifty six minigames; if the best you can come up with is twenty, you’re really just not trying.)

Basically, after about four game sessions, you’ll have seen just about everything The Bible Game has to offer. (If that; I saw most everything after two.) You can adjust the difficulty of the questions and the length of the game show, and there is some replay to be had with multiple players, but you really won’t find anything new to bring you back outside of your first two to three game hours. Unless you’re highly interested in the trivia portion of the game, you most likely won’t be coming back to this.

Replayability Rating: 3/10 (This one is really variable; if you’re into the subject matter you could probably add a point, but if you’re only casually knowledgeable about it, you’d probably subtract a point. Considering it’s inferior structurally to games that came out years before it, though, the number will end up being low no matter how you slice it, so a 3 is fine.)


BALANCE

Most of the major balance issues in The Bible Game come from the massive amount of luck the game requires of you. It’s entirely possible to select a Wrath of God space very early in a round, and there will be several occasions where you’ll see someone get nailed by one two or three times in a game session, which basically cripples any chances they might have of winning. (This. The game was borderline unplayable at times because of the “luck” factor involved, because unlike Mario Party, where being good at the minigames or random dumb luck would send you rocketing into first place, here the random dumb luck would instead rocket you into dead last. It’s one thing if someone overtakes you based on pure luck alone, it’s quite another to play a religion-themed game where the mechanics constantly make you fail. There’s a very specific message this conveys, and I promise you, it’s not a good one.) This is disappointing to players who actually have some degree of knowledge or skill; losing all of your points, multiple times, because you picked the wrong space, might be enough to make people not want to play any more. The same goes for the Grace of God final round; anyone can go from last place to first place purely by luck, which, again, screws over players that are skilled at the game. (Though it’s far less annoying, at least, if it’s against human players, because at least then everyone’s on even footing.)

The computer players are also unbalanced excessively; in ten games I played with computer opponents, none of the human players ever came in first. (No, I need you to understand: in a religious video game, the game is a gigantic cheater. Whoever came up with that one is a scumbag of the highest order.) I’ve watched the computer opponents answer questions before I’ve finished reading the choices; empty the entire game board of spaces, except for the Wrath of God space, then pass their turn to another player; and uncover every single piece of fruit in the Grace of God round, thus launching them instantly into first place. I have to assume that it’s possible to beat the computer, but I’ve yet to see it happen. (Yes, the computer would use its knowledge of what was coming to fuck the player to the point where the game was literally not winnable against the CPU. It knew the exact placement of everything and at least one character would cheat like nuts to screw you out of winning. It was terrible.)

On the positive side, the game does offer up many different things that can be done that require no biblical knowledge whatsoever, so even your non-bible loving friends can play the game and do acceptably. This is of small consolation, of course, when the computer constantly destroys you, but when you have four people playing it makes things more balanced. (Basically, if you had three other friends, they could play too and probably do okay if they couldn’t answer the trivia questions, so the game had this odd balance where you could win if you didn’t know anything about the Bible, but you couldn’t win if the CPU was playing.)

Balance Rating: 3/10 (I’m inclined to say that because the AI balance was so terrible this was closer to a 1, but the game had such a strange balance between being accessible to everyone and inaccessible when playing alone that it’s hard to really know what to think of it. The number it has is fine enough, but man, if the game didn’t have such a balance toward multiple players it would’ve failed here so hard.)


ORIGINALITY

Remember before when I said that this game is basically Chef’s Love Shack crossed with Wheel of Fortune, only with biblical references? (I’d toss in some Press Your Luck as well in retrospect, but I didn’t grow up with the show so I didn’t really know about it until a couple years later.) That should pretty much explain how much originality this game has. While this game is one of the very few biblically targeted console games on the market, making video games based on the Bible is hardly an original idea. (Interestingly enough, almost no one makes biblically themed console games anymore; the PC is where Bible games make their home these days, because production costs are cheaper and it’s easier to get the games into the hands of the players. You might think that’s a joke, but no, I’m serious; there are Bible-themed Guitar Hero and Dance Dance Revolution clones on the PC, and they’re exactly as stupid as that sounds. Though I suppose I should note that Tycho has been advocating for Christian music in regular Guitar Hero and Rock Band for at least seven years now, which I get, but man, that doesn’t make a religious-themed PC knockoff of a popular game any less hilariously silly.) Making a biblical video game that pretty much rips off other party games isn’t original, it’s lazy. (To be fair, that’s kind of how the market works: take popular, secular games and reskin them in a way that religious people can enjoy them, but without the secular stuff in there.) Make no mistake, every single thing you see here has been done by other video games in the past, and in most cases, it’s been done better.

Originality Rating: 1/10 (Yup.)


ADDICTIVENESS

Whether or not you find the game addictive will depend almost entirely on how deeply religious you and your friends are. Assuming you’re a heavily religious person, and you have a lot of heavily religious friends, you’ll find yourself coming back to the game a lot, if only because the game caters to your interests. (In retrospect, I can’t even imagine this being fun for a religious person; the questions repeat way too early and the game cheats like it’s proud of that fact, so even then you’d get worn out on it quickly.) If you’re not deeply religious, or you don’t have a lot of religious friends, you probably won’t find yourself addicted to the game much, if at all. Those who are religious in name only will find absolutely nothing here to interest them, but that’s kind of a given, considering the subject matter.

Addictiveness Rating: 4/10 (Ehhh… probably closer to a 3 or a 2 because of how repetitive and cheating the game is.)


APPEAL FACTOR

Well, according to the 2000 US census, there are about 285 million people living in the US. Depending on who you ask, anywhere from 50 to 75 percent of the population is Judeo-Catholic. (Still true today.) The Bible Game is a budget title, and hit the stores at $20. So it’s fairly safe to say that this game will appeal to a fairly massive audience. (In theory, sure. In practice, less so.) The Left Behind series of books has sold into the millions, and the movies single-handedly saved Kirk Cameron’s career, so I’m pretty confident in saying that if this game doesn’t sell over a million copies, I’ll honestly be surprised. (Well, it’s more accurate to say that becoming a vocal Postmillenial Dispensationalist Christian probably saved his career more than anything. In the nineties he was tapped for great things, but he had no real interest in growing as an actor so he kind of tapered off, but his advocacy for really, really stupid concepts and his connection to the public eye ended up getting him cast in a bunch of just-profitable-enough Christian movies to keep his career alive indefinitely. I’m not specifically saying that any one of those things is directly related to the other; the fact that he could’ve been a talented actor but was too lazy to grow and evolve is unrelated to his religious leanings, although I’m sure his persecution complex, and he obviously does have one, didn’t help much. Either way, the point is you can’t rely on that audience to buy anything just because it exists, unless you’re willing to go on TV and explain why bananas prove evolution doesn’t exist, I guess.)

Appeal Rating: 9/10 (I was still working out the kinks of the appeal rating at this point; it’d probably be around a 5 even at the time.)


MISCELLANEOUS

So, we know that the game is decidedly below average. (Not that this was surprising; I mean, they always say “don’t judge a book by its cover,” but while that works as a “don’t judge people harshly because of how they look” metaphor, you can safely judge a game like this based on its cover, I think.) We also know that, based on the market it’s aiming for and the low price it’s debuting at, it’s sure to sell well. (I honestly have to believe it didn’t, since its publisher is basically dead and its co-developer is relegated to helping with ports at this point.) Here’s my problem: for all of the terrible video games that have come out with their roots based firmly in the Bible, it wouldn’t be hard to make a good Bible video game. Now, if you’ve read the Bible, you know that there are several stories that could be made into interesting video games. David stoning the Philistines, the journey of Moses, Samson and his life and times, all of these would translate into entertaining video games with the right developers behind them. (I honestly feel like, with some mild embellishment, a video game based on Samson would be bad ass. I mean, dude ripped a lion in half and killed a thousand dudes with the jawbone of a donkey. THAT game would be amazing if they played it right.)

Even beyond the actual Bible, there are plenty of sources of literature that could be used as the basis for entertaining games. The Left Behind series is a perfect example of that. (They made a handful of strategy games based around the concept, and by all indications, not only did all of them suck, but their very existence pissed off a whole lot of people. I have nothing to add to this that makes it funnier than it already is.) The Chronicles of Narnia will finally be seeing a video game sometime in the next few months (yes, they’re stories based in Catholic faith), after the books have been available for longer than video games have even been in existence. (Two of them, based on the films, came out, and they were generally received… poorly, to be polite, so, that didn’t work out very well.)

The point is, while I’m not exactly among the group of gamers demanding a biblical game in any form or fashion, I think it’s absolutely insulting that what games ARE available to this market start at mediocre and get worse from there. Someone told me not too long ago that reviewing a game like this was pointless, because the point of the game is to educate people, not entertain them, and the entertainment value of the game doesn’t matter. (This might have been Alex, but I honestly do not remember who it was.) Well, I’ve played a lot of educational games in my time, and guess what? I learned more from playing “Where in Time is Carmen Sandiego” than I did from playing The Bible Game. (Exactly this. When you aim to make your game entertaining and educational, you generally do better work than you would if you just want to make a product to sell for educational purposes.)

It’s stupid to expect that religious gamers will play whatever terrible crap you put in front of them just because it has “Bible” or “God” in the title. (Which is not to say that these games don’t make money, but rather that most of them are super-low budget titles produced by devoted faith-heavy companies, which ends up making them more money than you’d expect. It’s almost certainly less of a money-making proposition than it used to be, since you won’t see these games in stores or on Steam very often, if at all, but it’s still easy cash as much as anything if you’re in the faith.) Christian video game developers are, by their own admission, trying to make quality titles available to gamers, which is a wonderful goal to aim for. But if every game you produce is going to be an experience like this, then you’re falling far short of where you’re aiming. (While we haven’t seen an improvement in the development quality of faith-based developers, in general that… kind of happened. El Shaddai: Ascension of the Metatron and Dante’s Inferno, off the top of my head, took themes and concepts from those religions, and actually produced some… okay games. They weren’t amazing or anything, but they were certainly better than literally anything that had come before.)

Miscellaneous Rating: 1/10 (Yeah, that’s about right.)

The Scores:
Game Modes: 2/10
Graphics: 3/10
Sound: 5/10
Control/Gameplay: 3/10
Replayability: 3/10
Balance: 3/10
Originality: 1/10
Addictiveness: 4/10
Appeal: 9/10
Miscellaneous: 1/10

Overall Score: 3.4/10
Final Score: 3.5 (BAD). (I wouldn’t say that the game would be any lower than a 3.0; it’s bad, but it’s not tragic or anything.)

The Final Word:
Ugly graphics, lacking gameplay, no originality, and a name on the box that will convince a lot of people to buy it without a second thought. This sums up The Bible Game nicely. Unless you’re deeply interested in biblical trivia, don’t bother with this; even if you can find something to entertain you here, it won’t entertain you for long. (This was one of the very last games of its kind to come out for the console market; outside of a VeggieTales game and a SouthPeak game about Noah’s Ark, we’ve seen nothing else since, and realistically speaking, we probably won’t, either. The marketplace has become a different beast in the past few years, to the point where it’s nearly impossible to profit off of this anywhere but on the PC and possibly mobile phones, and that’s probably where these sorts of games will come from going forward. It’s possible that might change at some point down the line, but I wouldn’t expect it, to be honest.)

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